PS3 Real-time Ray-tracing
Uploaded by: barryminor2
Video Description:
IBM Interactive Ray-tracer (iRT) using three Sony Playstation3s (PS3) to render a model that is 75x more complex then those used in today's games. Ray-tracing is the rendering technique used by the film industry and is considered to complex for today's game systems. The code was written using IBM Cell SDK 2.0 on Linux. The iRT is totally scalable and only requires one Cell SPE to run. More PS3s = More SPEs = Higher client frame rates. All images are at least 720p 4x multi-sampled, with dynamic light sources, procedurally generated atmosphere, and dynamic shadows.
Sorry about the bad camera microphone.
Download raytracer at:
http://www.alphaworks.ibm.com/tech/irt
Here's a link to the model we used:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/249122
Tags for this video: Cell graphics Linux Playstation3 PS3 Raycasting Raytracing rendering SPE
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I hope you realize thats the dam Cell thats rendering the image / shadow casting.. and each PS3 is doing a different part of the car. Dumb Ass.
And he isn't using 3 Ps3s, he is using 6 SPUs from the total of the 3 Ps3s because the Linux operating system is limited to 6 SPUs from the total of 9 SPUs.
What's cool is 1) they were able to make their own content on the PS3. No other console has that flexibility 2) This is all CELL -- no RSX involved -- have you ever seen a processor capable of this kind of thing, even when split across 3 work units? Just imagine if/when the RSX is available... 3) Ray Tracing is HARD and intense. Do your research then you can appreciate this more.
Cheers! :)